Video Games

Music, Sound Design, Audio Implementation

Soundtracks

Audio Player with Progress Bar
Now playing: -
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  • Dreaming in Quarantine 2:39
  • Hero's First Flight 1:27
  • Jurakan Island 2:18
  • The Dungeon Lives 2:32
  • The Far Away Journey 0:47
Audio Player with Progress Bar
Now playing: -
Paused: -
  • House of Fun 2:18
  • Dancing In The Club 1:44
  • Bunny Girl's Triumphant First Steps 0:43

Credits

Sound Design & Audio Implementation

I have a background in using Wwise to integrate audio into both Unity and Unreal Engine, as well as scripting to integrate the sounds. My expertise ensures an interactive audio experience during the game, enhancing the playing experience. Furthermore, I am learning FMOD, which I will share with a video demonstration very soon.

 

Wwise Sound Design Reel- Cube game

Using the Wwise 101 and 201 courses, I created the music and sound effects for the Cube game, and impllemented it to Wwise.

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Wwise + Unity Demo Reel

Connecting Wwise and Unity, I implemented music for a game concept I created for exploring Puerto Rico and unlocking the map.

    I make music for 6 different parts of the game, each having 3 layers      that build as you go throught the levels. Each part has a different          genre of music connected to Puerto Rico or the Caribbean.

Wwise + Unreal Demo Reel

In this third world map, I use scripting with the Unreal blueprints to add music. I switch from one state to another once I go to a specific platform, and switches back once I leave it.

Join me on this musical odyssey

Together, let’s explore the limitless possibilities of sound and experience the magic of music like never before.